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content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A discussion on 7 heroes - Page 55 - Guild Wars Forums - GW Guru
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View Poll Results: Would you prefer to have 7 heroes?
Yes 1,114 82.15%
No 242 17.85%
Voters: 1356. This poll is closed

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Old Aug 30, 2008, 10:08 PM // 22:08   #1081
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I'm sure ANET has their reasonings, but they are too super-secretive.
We may see 7-heroes eventually. And we didn't, it'd create a HUGE plothole!

In the optional cutscene before fighting abbaddon, you rally all your heroes. Why would you do that if you can only bring 3?
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Old Aug 30, 2008, 11:34 PM // 23:34   #1082
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Originally Posted by ForgeWhelp
As well 7 heros would all but kill the need to ever play with humans if you didn't want to.
People tat don't want to play with pugs don't know so allowing 7 heroes would not change a thing.

I personally would love to have 7 heroes. The hench builds are very weak and half of the GW population are idiots that don't even know they are.
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Old Aug 30, 2008, 11:58 PM // 23:58   #1083
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They are probably going to put the 7 heros in after they release gw2. I liked it better when the game first came out and everyone was partying but now its just a ghost town and nobody wants to party unless it is with your guild or friends. If they do add the 7 heros this game will become singleplayer for sure not that it isn't already lol.
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Old Aug 31, 2008, 02:48 AM // 02:48   #1084
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Ive said it from the beginning of the hero age...(Beginning of Nightfall) why give us 15 heros (now 25, soon to be 26) and only allow us to use 3 at a time? Makes no sense. I love going out and vanquishing, but can rarely get anyone to go with me. So im stuck with the henchies to fill out the group. Im sorry, but in HM they suck.
I dont belive it would kill the incentive to play with other people at all. All you ever hear is people are better then heros anyday, and I agree for the most part. but it sure would be nice for those of us that can only play at the wee hours of the morning to be able to get out here and vanquish, without having to wait hours for a guildie to get on only to find out they really dont want to do that. Or asking in town over and over LFG xxx.......With the ability to use 7 heros when needed it would make things a lot nicer for those of us that cant play during peak hours. If you dont belive me, Go to granate citidel at 3 a.m and try to get a group to vanquish mineral springs...isnt going to happen.
I know we will never get out wish for the 7 heros, at least not until GW2 is out and 90% of the population has moved on and its impossable to get a group for ANYTHING...maybe then we might get our wish... not likely, but maybe....I keep hoping. Only time will tell.
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Old Aug 31, 2008, 03:12 AM // 03:12   #1085
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Quote:
Originally Posted by ntherblast
They are probably going to put the 7 heros in after they release gw2. I liked it better when the game first came out and everyone was partying but now its just a ghost town and nobody wants to party unless it is with your guild or friends. If they do add the 7 heros this game will become singleplayer for sure not that it isn't already lol.
I think I'm playing a different game than most Guru people. WTF is everyone saying towns are 'ghostly', outposts are empty and all this crap? It's a lie, game is lively and I see full outposts everywhere. I just don't get it these pessimist people saying the game is dead when it is NOT. Maybe dead for you and your leet friends but not for 95% of people who don't even read forums.

Of course I'm on American districts, things might be empty on stuff like Asia, etc.
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Old Aug 31, 2008, 05:16 AM // 05:16   #1086
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/signed

If you cannot flag heroes anymore and their skill bar is limited to four skills and a resurrection signet.
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Old Aug 31, 2008, 05:29 AM // 05:29   #1087
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Quote:
Originally Posted by The Little Viking
Ive said it from the beginning of the hero age...(Beginning of Nightfall) why give us 15 heros (now 25, soon to be 26) and only allow us to use 3 at a time? Makes no sense.
Do you have the same builds on all of your heroes of the same class? My monks, eles, necros, warriors, paragons, and rangers all have distinct builds that I use in different situations, and I still tweak their builds frequently. Having multiple heroes lets you do that without completely rebuilding your heroes every time you want a curse necro instead of a MM. And of course, you can't have 2 or 3 of each class of hero without having the 26 heroes that we have.

By the way, 7/26 really isn't that much better than 3/26. Can we drop this argument now; there are much more compelling reasons for full hero parties than this.
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Old Aug 31, 2008, 07:45 PM // 19:45   #1088
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Originally Posted by maraxusofk
they might as well. this game is already a single player game in pve. i mean how much worse can u ruin this game? heroes already blew pve wide apart.
Honestly, for as cool as the party gameplay can be, the fact that you need a party for every area in the game has been the only faulty premise. This is probably why they're moving away from this in GW2.

So don't blame the heroes, blame everything else.
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Old Sep 01, 2008, 01:11 AM // 01:11   #1089
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i really dont see the reason not to, i read the first couple of pages and no one presented anything worthwhile against using 7 heroes, its not like anyone plays with people outside their alliance.


OH PS: heroes*
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Old Sep 01, 2008, 05:45 AM // 05:45   #1090
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Quote:
Originally Posted by Bryant Again
Honestly, for as cool as the party gameplay can be, the fact that you need a party for every area in the game has been the only faulty premise. This is probably why they're moving away from this in GW2.

So don't blame the heroes, blame everything else.
Yep.

Compare structure of "typical MMO" with "GW"

In typical MMO you spend majority of time grinding alone, but in persistent world with other players around. You are not forced to group with people for every single thing so you don't get tired of them and when you actually need to group, it is not chore with pre-flight check and you spent so much time grinding alone that some company is welcome. Plus, environment like this makes it harder to become cynic fellow-player-hater simply because interactions tend to be positive one (i.e. If that game allows casting longtern buffs on other players, you betcha that people will cast them randomly on you for no reason).

GW sadly forces to to group for every single thing, so you get tired of random people pretty fast. Yay for H/H. Shame, because "everything is private instance" model is pretty sound otherwise.
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Old Sep 01, 2008, 06:19 AM // 06:19   #1091
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Quote:
Originally Posted by zwei2stein
Yep.

Compare structure of "typical MMO" with "GW"

In typical MMO you spend majority of time grinding alone, but in persistent world with other players around. You are not forced to group with people for every single thing so you don't get tired of them and when you actually need to group, it is not chore with pre-flight check and you spent so much time grinding alone that some company is welcome. Plus, environment like this makes it harder to become cynic fellow-player-hater simply because interactions tend to be positive one (i.e. If that game allows casting longtern buffs on other players, you betcha that people will cast them randomly on you for no reason).

GW sadly forces to to group for every single thing, so you get tired of random people pretty fast. Yay for H/H. Shame, because "everything is private instance" model is pretty sound otherwise.
This is where I see GW2 being awesome.

The party system in GW has a lot of potential to be fun, enjoyable, complex, and challenging. Unfortunately, you'll notice the keyword in there: Potential. Being in a successful party relies on so much: To work well and enjoyable, everyone has to work well together, everyone has to be friendly, everyone has to know what's up...list goes on.

And here's the problem. Not in the party design, not in the open-endedness, nor the complexity - but the fact that it's presented nearly all the time to people who don't know what they're doing. This is not to say that the general playerbase sucks, but that in general it's a hard thing to grasp, with endless possibilities and not a whole lot of them being good. I mean shit, 8 people is a *lot* when you think about it - and given that you ALWAYS have to have a party really puts a lot more pressure on ya.

The only reason I'm kinda concerned about the soloing in GW2 is the loss of complexity. But damn, if they can still keep it a bit fun then I'd considered it one HELL of a good trade-off.

So yeah. As much as I love having a party of bad-ass heroes and heroines, I'm always gonna be a bit ticked about how hard it is too grasp. Good for me, not for newbies (although they nail it pretty nicely in Proph). That's why I'm really looking forward to being able to solo in GW2: No needs to "LFG" in every damned outpost, no need to have a balanced party, no more "LF MONKS", just "let's play".


...Well that's the idea, anyway. There's still plenty of opportunity to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO even that up.

Last edited by Bryant Again; Sep 01, 2008 at 06:24 AM // 06:24..
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Old Sep 01, 2008, 09:03 AM // 09:03   #1092
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It's hard to place honest comment on a topic that is so relevant when a game is dying.
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Old Sep 01, 2008, 10:59 AM // 10:59   #1093
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Yes. Why?

If you think 7 heroes would make the game too easy, and stop people from making parties with real players: that's already the case. People can play the game very well with H/H now. If you don't like playing with people, you H/H. 7 heroes isn't going to change that.
So it will only give an advantage to people playing solo anyway. It will also make it easier to help people without heroes, or with low-level heroes.
I'd like the opportunity to take 7 heroes with me. But it's not gonna happen anyway. But as I usually play the more difficult missions/quests with my guildies anyway, I almost never need henchies anyway.
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Old Sep 01, 2008, 11:34 AM // 11:34   #1094
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Quote:
Originally Posted by fireflyry
It's hard to place honest comment on a topic that is so relevant when a game is dying.
Yet they are making it harder/challanging* as noted in the last update .

Voted yes.
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Old Sep 01, 2008, 11:41 AM // 11:41   #1095
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You missed my point.

Is it good or just good because the game is dying a slow death hence pugging is a non-option?

Either way this was discussed to death in another thread a few months back.

Dreams are free.
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Old Sep 01, 2008, 12:28 PM // 12:28   #1096
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Not a single player game, ANet already said no, etc etc.
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Old Sep 01, 2008, 12:55 PM // 12:55   #1097
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Well I would like the opportunity to use 7 heros

think of it this way also

you have up to 25 heros if you have all campaigns ect

max 3 at any time...21 dormant

Now Mox is been added in a few days, thats another one added

as discussed if you go pug or with guildies= 8 human

So whats the big difference..

Only possible explanation is that at some point later as gw2 is far off yet they dont wish to kill off if thats the expresion what is left

I can see some reason it tho as I often use different builds on heros to make the game more( Fun and enjoyable is that not what it is supposed to be?) and think out of the box for builds that may not be great but different...rather than ..having a build on main that rarley gets altered

Anyways we can still Dream cause thats all it will be
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Old Sep 01, 2008, 02:04 PM // 14:04   #1098
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/signed

Freedom of choice is the true freedom. So..let people choose.
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Old Sep 01, 2008, 03:43 PM // 15:43   #1099
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if you want to use 7 heroes go play a single player game or something. What's the use of playing with 7 heroes in a MMORPG game?
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Old Sep 01, 2008, 04:02 PM // 16:02   #1100
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Quote:
Originally Posted by Necro Quink
if you want to use 7 heroes go play a single player game or something. What's the use of playing with 7 heroes in a MMORPG game?
then please remove henchs?
why henchs in a multiplayer hame?

you can see discussions are inlimited

BUT heroes were the perfect solution for ghost missions, unwanted areas for vanquish

why not make 7 heroes there cant be a valid reason

CMON people who dont pug WILL STILL not pug
It wont change ANYTHIn

I havent pugged for 2 year probably and Im prety happy with my decision

BECAUSE

my heroes are FAR more well built then the sucky pugs that have non elite skilled monks with tatoo non level 20 armor and such

Or no insignied suck heads
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